The best educational platforms to learn by playing
Gamification is a fun alternative to test students' knowledge. These platforms are ideal for doing it at all levels and subjects.
The game can become a powerful didactic tool for students to test their knowledge and, in addition, acquire new ones in a dynamic way thanks to these educational platforms for learning by playing.
Therefore, we propose a selection of educational platforms to play with content from different subjects : Mathematics, English, Music, Science …
It proposes to bring reading closer to the students through different games. Thus, six characters with the role of detectives (Helena, Axel, Oto, Circus, Zinca and Aristide) guide the students until they become literary researchers. It offers a digital library with access to all the books, a set of activities where they must solve cases and rescue characters from the texts, and monitor progress so that, finally, each group or student can be evaluated. It is available on iOS, Android and Chrome in different languages: Spanish, Basque, Galician, Catalan, Valencian and Latin Spanish (Argentina and Mexico).
This educational project of the SM group is supervised by pedagogical professionals and its objective is that the students of 3rd, 4th, 5th and 6th grade of Primary review the different subjects through gamification. The initials MARS briefly explain the intention of this proposal: Mission to Learn by Reviewing with SM. The games that include collect instructions to learn and test yourself in subjects such as Social Sciences, Natural Sciences, English, Spanish and Mathematics. Access is free and available on different platforms: iOS , Chrome and Android .
This website contains games for students from 0 to 12 years old to work on subjects such as Mathematics, Geography, Music or English. Among the skills acquired through them are reading comprehension, hand-eye coordination or spatial vision.
Designed to promote learning through play in children from 3 to 10 years old, it includes exercises based on the theory of multiple intelligences. Students will be able to incorporate and reinforce knowledge through riddles, jokes, interactive readings and games, among others.
This online tool has been designed for teaching Science in Primary, in English and Spanish. Combine videos and interactive activities with hands-on activities, experiments, and games. The person in charge of guiding the content is an animation character called Elesapiens, who has a lot of information and knowledge related to the scientific world: biology, geology, physics, technology, humanities, chemistry … In addition, he has tools for monitoring students and it aligns with the school curriculum.
A website designed in English and French by pedagogues and graphic designers. They have created a very visual and intuitive platform for children to play on their own. Colors, figures, mathematics, music, memory … It is appropriate to improve concepts of various subjects from any age.
Flash application created for Infant students to take their first steps with the computer and reinforce their learning on topics such as colors, shapes, numbers and letters in a very interactive way.
Various games and activities to work on memory , logic, mathematics or language. Menu navigation and activities are very intuitive and serve the function of children learning by playing .
An online tool that allows you to create questionnaires to pass to your students, offers great versatility and returns the results in a set of formats that are very visually attractive and easy to understand and follow. A very interesting tool for the educational community, and especially for teachers, which allows to obtain the qualifications instantly to have a vision of the state and the knowledge of the whole classroom.
A platform to create visually stunning question and answer games, with an infinity of quizzes already created by the community and the possibility of customizing them or creating your own. It’s Kahoot !, specially designed for education and powerful enough to hook students into learning more and more. Mix competitiveness and entertainment, giving rise to something more similar to a game but with which the kids will learn about any subject.
An option that is gaining adherents in recent years, being an alternative to Kahoot! very well designed and worked to offer content from all subjects and subjects. Quizizz allows you to create question and answer contests to engage your students in learning, and it also offers the option of evaluating them in a very simple way when collecting the data from the answers.
We have talked about this platform on previous occasions, and it is one of the essentials in the world of programming. It presents small challenges that we will have to solve by playing, with programming blocks, and then open up an infinite world of possibilities through an unlimited editor, in which we can create content on the subject that we want. It has an infinity of tutorials adapted to multiple age ranges and a multitude of resources for teachers who want to use this platform in their classes.
In recent months, Microsoft, current owner of Minecraft, is making great efforts to transform the game into an educational tool. He bought Minecraft EDU and wants to consider its use in education, something that we have already seen is viable and that is already a reality with Minecraft: Education Edition , a version of the original game specially designed for classrooms and schools around the world. Its objective is to learn by playing one of the most successful video games in history thanks to the many materials and resources that we can access.
Both teachers and students can create their own educational games from this collaborative platform in less than two minutes and without the need for programming knowledge, just by filling out a form. In addition, they can share them with the educational community for free. There is also a more advanced educational version of centers that provides teachers with personal keys that give access to a private space that allows students to receive more personalized attention: it contains elements of qualification, academic progress indicators, self-correction of exercises, generator of automated reporting …
It is a complete learning platform that aims to “hook” students to learning through technology. Its use is centralized in a tablet app that organizes and coordinates the lessons and knowledge to be taught in each subject and subject, with different activities to promote teaching.
Do you want to make your students read more? Then watch out for Whooo’s Reading ?, a platform where students can mark the books they read, answer questions posed by other users about these books, and earn points to grow in user rankings. It is free with premium options , and the only downside is that most of the content is in English … but it is well worth taking a closer look.
Focused on learning mathematics through a different method, KnowRe is a program that plans activities and exercises for this subject and that the student must solve; its key is that all this content is personalized to the knowledge of the kid, reinforcing some topics in case the platform considers it necessary in order to get the most out of it.
A project born in Spain and with a background of several years of experience, designed for teaching mathematics to kids between 4 and 14 years old: Smartick is an online platform that proposes simple exercises that the student must solve, and which also adapts according to your learning rhythm, for each lesson or topic. In addition, it sends an evaluation of the work to the parents, all through the computer or the tablet.
Another Spanish proposal that is made up of a collection of apps designed by educators and pedagogues for educational purposes. Smile and Learn has a library of more than 30 stories and interactive games with which kids can reinforce content from different subjects and multidisciplinary skills while exploring different worlds, playing in them. It also provides a monitoring area to see the evolution of the user and functionalities to create and manage groups of students, ideal for use in the classroom. Available for iOS and Android.
It is a mobile games platform aimed at Primary students, from 6 to 11 years old, and allows students to reinforce three core subjects: Mathematics, Language and English. It is divided into three games per subject for each course and within each game the children must pass four levels. In addition to reinforcing their knowledge, students work on other transversal competences, such as responsiveness and mental agility, deductive reasoning, problem solving, attention and concentration … It is available for any mobile device with iOS and Android operating system through subscription.
Cristina Carbonell is the author of this web page in which she has compiled more than 500 free educational games that are organized by courses (from Infant to 6th of Primary) and subjects (English, Social, Natural, Plastic, Spanish language, etc.). Likewise, the user can sort the games according to four criteria: title, date, score and rating. This site also has a section for teachers where it gathers a multitude of resources and information on courses such as MOOCs or TED talks.
This space provides different games focused on the subjects of English, Mathematics, Knowledge of the Medium and Spanish Language, with which the Primary students will improve their knowledge and acquire new ones. In addition, and as a complement, it has an area that includes proposals to work on cognitive stimulation from different perspectives: attention, memory, concepts, perception, logic, and hearing and language. It also highlights its ‘Classic children’s stories’ section available in PDF, book and video story formats.
Martian numbers, Divide and conquer, The spelling frog race, The Classroom, Trivial of geography of Asia and Africa, Mini-games on the Cid … These are some of the games that this website proposes for Primary students that also has a space for Children; some of these games offer different levels of difficulty that will test the knowledge of the kids. Vedoque also invites you to playfully type typing through the following titles: The Mills, The Robot Ships, The Typewriter Plane, UFO Attack…
A collection of games dedicated not only to the subjects of letters, science and English is brought to Primary students, as it also includes proposals for Plastics, Music and Physical Education. The games are characterized by a striking interface and their bright colors and fun characters will catch your attention.
It is a web page with games that allow the digestive system, mammals and birds to work. Students can also measure their knowledge in spelling (letters b and v) and mathematics through mental calculus careers, being an ideal platform to use in Primary Education courses.
It is a program of reinforcement, support and academic improvement aimed at teachers, families and students in order to improve motivation in the teaching and learning process, by incorporating dynamics and game techniques (gamification). Aimed at students between the ages of eight and 15 (from Primary 3 to ESO 4), this platform covers the universal curriculum of Mathematics, Technology, Science and English. The self-evaluating activities it proposes have as an objective that the student exercises individually, promoting self-learning, discipline and the habit of study.
This website includes a link with more than 1,200 educational games for the subjects of Music, Language and Mathematics. It also offers recreational activities to improve memory capacity, creativity or observation, among others.
Collect materials and digital games for Early Childhood, Primary and Secondary Education. He presents them as islands where each theme represents a different point of the archipelago: the beach of games, the beach of knowledge, the beach of English, the beach of the arts, the turtle of geometry, the turtle of nature … Other content it provides are video libraries, stories and songs.
It covers different didactic contents to work on subjects of Primary Education. It has sets of Language and Literature with sections focused on improving spelling, vocabulary and grammar; Mathematics, Social Sciences, Natural Sciences games and other materials such as flashcards, educational blog and sections on jokes.
It is categorized by educational levels and by age: students from 3 to 12 years old, Secondary students and also for adults. It offers a multitude of options for students to work on subjects such as Physics through games based on strength, speed and other scientific magnitudes; It also has materials to review other disciplines such as the human body, letters, numbers and content in English.